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5 DPS Equally, you can convert from AADPT to AADPS (Average Ability Damage Per Second) by dividing the AADPT value by 0. The next step to determine DPS is to figure out the player max attack roll, sometimes called the max accuracy roll. Also, the popularity of Slayer in the OSRS community really highlights the reason to include this. In our combat scenario, the Abyssal demon was specified which has a Slash defence value of 20. All of our calculators are free to embed on your site with attribution. The combat modifiers in our combat scenario are: We will discuss the effect these combat modifiers have on DPS and how they factor into the calculations later in this post. Instead, I will start my calculations following the same method I have previously outlined: Done! Looking at the example in the image… the benefit of using a Tentacle whip (on a Slayer task against an Abyssal demon) grants one extra max hit (36) and approximately 0.228 more DPS. We are up to the last variable that we have to calculate. Anyway… Bitterkoekje’s DPS calculator is excellent. Since OSRS game ticks are 0.6 seconds, we can simply calculate: 4 * 0.6 to get 2.4. The entire point of calculating these two values was to determine the hit chance. The following formula specifies the method for calculating the player max attack roll. Hold on! The max attack roll (35,000) is higher than the max defence roll (12096), therefore, we use the first formula: hit_chance = 1 - (defence + 2) / (2 * (attack + 1)). We need to figure out the max defence roll of the enemy. Until the next time, happy scaping everyone! It has hard-coded player and enemy monster values - but might be of use to someone to see the same steps discussed in this post in a program. Enjoy! Again, I double checked this number using the DPS Calculator for Old School RuneScape - and got the same result. The output of this calculation is 47.5953, which needs to be rounded down to the nearest integer - as you cannot hit a 47.5953 on an enemy, you can only hit a 47. But I think the problem is how I wrote the equation - I was trying to make it easy to read! The target monster for this combat scenario is the Abyssal demon while on a Slayer task. Hey Hey Hey! Listed below is the original max defence roll formula. If we put in the values we calculated into the max defence roll formula we get the following formula with all variables filled in. Remember back to the original max hit formula? In our case, the value is 133, which is our Melee strength bonus. But I felt it was necessary to provide a thorough example with a detailed discussion of what was happening at each step. When calculating DPS, player accuracy is compared to enemy defence (discussed later) to determine the chance of an attack hitting. In this section the gear used, player combats stats and target enemy is outlined to form a combat scenario that has the data needed to calculate DPS. We calculated the max hit based primarily on the strength level, and equipment, potions, prayers, and item bonuses that improve player strength. From the previous sections we have the following values: Ok… maybe not too easy. This has been taken from Bitterkoekje Combat Formulas post and slightly reworded for only melee max hit calculation. Also, I do not really see the point of the calculating DPS for special attacks as you cannot consistently hit specs. The idea is that from these values, you can determine if the cost of the Abyssal tentacle is worth the increased max hit, accuracy and, ultimately, DPS. Again, calculating this value is very similar to calculating max attack roll… but the inputs to the formula are different. Listed below is the original player max attack roll formula. Anyway, here is a brief summary of the steps used to determine the effective level for melee max hit calculation. You have made it to the part where we actually calculate the DPS of the specific combat scenario. Basically, this value provides the chance that an enemy will block the attack of the player. Luckily we have done this before so I will not go into as much detail this time. If you want to determine if one equipment setup is better than another in terms of pure damage output - DPS is the metric you need. I think these are a little confusing, so I have substituted the names in the formula. Now we have the two variables we need to calculate the max attack roll for our specified combat scenario. Adding item bonuses into the max hit calculation depends on the item type. I would recommend a similar strategy for looking up prayer multipliers, or checkout the information provided in the Combat Formulas post to see all prayer multpliers. It returns max hit, accuracy and most importantly DPS. We do not have further use for max accuracy and max defence rolls anymore - the entire purpose of these two values was to determine the hit chance! Star Citizen tools for DPS, damage, power and cooling simulations including an up to date ships and components database. This post is divided into the major stages for DPS calculation, starting with the combat scenario (player stats, equipment, potions, prayer, and enemy) and ends with the calculation of DPS. The golden rule: So to get the final max hit, including the Slayer helm bonus, we need the following final calculation: I thought it was prudent to check this max hit value, so I performed a double check. Note: In Bitterkoekje’s combat formulas, the value A is used to denote effective level and the value B is used to denote equipment bonus. Yeah… still a pleb… not max combat in 2019! If we put in the values we calculated into the max hit formula we get the following formula with all variables filled in. We have specified the use of the Abyssal whip using the Accurate attack style. The result from all our calculations is approximately 9.31. Using the Super strength potion effect which is: 5 + 15% of Strength level, then round down to nearest integer, Multiple by the prayer level and round down to nearest integer, For melee: Aggressive is +3, Controlled is +1, Accurate is +0 to strength, Since the combat scenario is using the Accurate attack style, we add 0, Void Knight equipment set: The melee set, including the helm, offers a +10% to damage and accuracy, Black mask, Slayer helm and Slayer helm (i): On a task, using melee, you get a +16.67% damage increase (commonly represented as 7/6). When we calculated the effective level for the max hit, we used strength. In our combat scenario, the Abyssal demon was specified. So, if you want to determine if one equipment setup is better than another in terms of pure damage output – DPS is the metric you need. I am assuming that the attack style bonus is always +1 for NPCs. The attack speed information is available on the OSRS Wiki. It is an essential value to include in DPS calculation - so we must first calculate the player max hit. I always found it strange that DPS is not a more sought-after metric in OSRS. The max rolls are set as variables attack and defence in the first two lines. Anyway, determining DPS involves the calculation of the max hit, payer accuracy, target defence, and weapon attack speed. The result from this calculation is 0.82717636639, or approximately 0.83 but it is best not to round this value. Oh no! The following formula specifies the method for calculating the player max defence roll. Below is an example of the DPS Calculator (available in Google Sheets) that takes a player name, potions used, prayers used, equipment items worn, and a target monster as input. The effective level includes the following properties: Remember, we are only talking about melee in this post. When calculating melee max attack roll, the equipment bonus is the Attack bonus for the specific attack style used. Les cours des actions ne couvrent pas toutes les places boursières et peuvent être différés d'une durée allant jusqu'à 20 minutes. You can also use your computer's keyboard. Below is the process I used to calculate the max attack roll of the player. However, we still need to include the Slayer helm bonus while on task. As a bonus, these calculators also estimate the profit / loss of training your skill - with accurate GE prices updated every day when the Grand Exchange guide prices are updated! Lucky for us, this calculation is pretty easy because we have the required values. This is really easy. I also tested my max hit in-game using the Undead combat dummy - the results are illustrated below! Note that it is the same formula as used when calculating the max attack roll for the player’s attack. If you are reading this post and think I have forgotten about Bitterkoekje, you are mistaken! I also used the DPS calculator to check my workings! Again, remember that this image is here with the associated combat stats. We are getting somewhere now! This is key to remember: max hit uses strength levels and strength modifiers, while max attack roll uses attack levels and attack modifiers. We will discuss attack style later, but if you are interested now have a read of the Combat Options page of the OSRS Wiki.

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