With a tight grip on Lübeck you get insane income (for what your location actually provides) and can easily buy enough mercs to fight a two front war against France + Russia. Go Administrative... Conquer Poland? The main reason is that forming Prussia from Brandenburg is a natural progression in game. Russia shares The Pomjestija Reform event with Muscovy, an event that grants reduced technology cost for 10 years. You would be better served with extra mercenaries that come from administrative (which you should have anyways, for coring cost and admin tech discount). Innovative and defensive are an absolute must. Second one, go defensive.

Establishing a frontier costs 20 diplomatic points. I took religious for the first one, I guess that was ok. You don't need quantity I think. My base so far has been influence - economic - quality. I'm using a few balance mods (one which disables taking both offensive and defensive and/or quality/quantity).

The latter two are important for the ridiculously OP policies they unlock with Quality and Offensive.

https://eu4.paradoxwikis.com/index.php?title=Russia&oldid=129014, Articles with potentially outdated sections, Articles with potentially outdated infoboxes, Uses Russian government mechanics: Each year, this government gathers, Playing with normal or historical nations, owns and cores either Nizhny Novgorod (306), then it enacts the Level 1 Government Reform.

Press J to jump to the feed. The usual strategy is to get a diplo idea first. The Grand Embassy event is modelled after Peter the Great's accomplishments in the late 17th century. Going for cav bonuses is a waste for Prussia. changes its name to St. Petersburg (with province capital St. Petersburg). Russia does not exist at the beginning of the Grand Campaign; it is a formable country. (and a good economy is important too ...). Humanist...Quantity.. I hadn't planned on it but it is aroun 1567 and there is not a single colony in North America. Although a fairly small nation, it’s widely popular with EU4 players. Press question mark to learn the rest of the keyboard shortcuts. I thought this would be the best combo: No focus at start. May as well take it first for the idea cost reduction on your other idea groups. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being the exception).

Punjab. Prussia conquers all so money/ae etc should not be a problem. Press J to jump to the feed. Innovative, defensive and prussian national ideas means never dropping below 100 army tradition (save for events). Even in debt or troubles, because I had manpower. It also depends on which timeframe in the game you are in, if cavalry and the shock phase is still relevant, poland would definitely win, but the later it gets the more does prussia start outclassing poland due to western vs eastern units and the fire phase being more important, I wanna exclude the gov type cuz i am talking about ideas not everything included. [1] Russia's primary strength lies in its lineup of geography, ideas, and abilities to create an unconquerable juggernaut when ruled by the player and an often formidable opponent when left to its own devices. Quality is over-rated for Prussia (early on anyway). Mechanics and flavor content are transcluded from other pages. Never played as Russia btw. Even helped curb France two times (but the AI let them recover to full strength both times). Ideas:Humanism/Innovative/Administrative/Economic/ReligiousOffensiveHumanism/Innovative(if not taken as first)/Administrative/Economic/ReligiousQualityDefensiveHumanism/Innovative/Administrative/Economic/maybe Trade... No MP overstressed and still got the essential things. It gets replaced by 'The Soldier-King of Prussia' which gives -1.0% Yearly Army Tradition Decay. I stomped everyone early game. Español - Latinoamérica (Spanish - Latin America). Anyway I had this idea that with Prussian ideas stacked with the best military ideas/policies Prussia could be made nearly unstoppable on the battlefield (I can already taste those delicious late-game huge stackwipes). It depends on what you want to do tbh.

I thought this would be the best combo: Idea 1: aristocratic (tech bonus is good for early game to save military points throughout the game), 2: innovative (tech bonus and army tradition), 4: offensive -add chivalry heritage policy( +10% cav combat ability), 5: quality -add militia act policy (+5% discipline) -add military prowess policy (+10% infantry combat ability) -add modern firearm techniques (+5% inf combat, +5% siege ability) -add nobility from battlefield act (+5% morale, +25% prestige from battles), 7: economic -add horse artillery policy (+10% artillery combat ability), 8: religious -add military zeal act policy (+10% morale) -add field priests and soldiers prayer books (+5% morale). If I manage to get hold of all Teutonic Prussia and Pommerania I often pick exploration ideas. I'm currently playing as Brandenburg and in 10 years I'll form Prussia .

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With a tight grip on Lübeck you get insane income (for what your location actually provides) and can easily buy enough mercs to fight a two front war against France + Russia. Go Administrative... Conquer Poland? The main reason is that forming Prussia from Brandenburg is a natural progression in game. Russia shares The Pomjestija Reform event with Muscovy, an event that grants reduced technology cost for 10 years. You would be better served with extra mercenaries that come from administrative (which you should have anyways, for coring cost and admin tech discount). Innovative and defensive are an absolute must. Second one, go defensive.

Establishing a frontier costs 20 diplomatic points. I took religious for the first one, I guess that was ok. You don't need quantity I think. My base so far has been influence - economic - quality. I'm using a few balance mods (one which disables taking both offensive and defensive and/or quality/quantity).

The latter two are important for the ridiculously OP policies they unlock with Quality and Offensive.

https://eu4.paradoxwikis.com/index.php?title=Russia&oldid=129014, Articles with potentially outdated sections, Articles with potentially outdated infoboxes, Uses Russian government mechanics: Each year, this government gathers, Playing with normal or historical nations, owns and cores either Nizhny Novgorod (306), then it enacts the Level 1 Government Reform.

Press J to jump to the feed. The usual strategy is to get a diplo idea first. The Grand Embassy event is modelled after Peter the Great's accomplishments in the late 17th century. Going for cav bonuses is a waste for Prussia. changes its name to St. Petersburg (with province capital St. Petersburg). Russia does not exist at the beginning of the Grand Campaign; it is a formable country. (and a good economy is important too ...). Humanist...Quantity.. I hadn't planned on it but it is aroun 1567 and there is not a single colony in North America. Although a fairly small nation, it’s widely popular with EU4 players. Press question mark to learn the rest of the keyboard shortcuts. I thought this would be the best combo: No focus at start. May as well take it first for the idea cost reduction on your other idea groups. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being the exception).

Punjab. Prussia conquers all so money/ae etc should not be a problem. Press J to jump to the feed. Innovative, defensive and prussian national ideas means never dropping below 100 army tradition (save for events). Even in debt or troubles, because I had manpower. It also depends on which timeframe in the game you are in, if cavalry and the shock phase is still relevant, poland would definitely win, but the later it gets the more does prussia start outclassing poland due to western vs eastern units and the fire phase being more important, I wanna exclude the gov type cuz i am talking about ideas not everything included. [1] Russia's primary strength lies in its lineup of geography, ideas, and abilities to create an unconquerable juggernaut when ruled by the player and an often formidable opponent when left to its own devices. Quality is over-rated for Prussia (early on anyway). Mechanics and flavor content are transcluded from other pages. Never played as Russia btw. Even helped curb France two times (but the AI let them recover to full strength both times). Ideas:Humanism/Innovative/Administrative/Economic/ReligiousOffensiveHumanism/Innovative(if not taken as first)/Administrative/Economic/ReligiousQualityDefensiveHumanism/Innovative/Administrative/Economic/maybe Trade... No MP overstressed and still got the essential things. It gets replaced by 'The Soldier-King of Prussia' which gives -1.0% Yearly Army Tradition Decay. I stomped everyone early game. Español - Latinoamérica (Spanish - Latin America). Anyway I had this idea that with Prussian ideas stacked with the best military ideas/policies Prussia could be made nearly unstoppable on the battlefield (I can already taste those delicious late-game huge stackwipes). It depends on what you want to do tbh.

I thought this would be the best combo: Idea 1: aristocratic (tech bonus is good for early game to save military points throughout the game), 2: innovative (tech bonus and army tradition), 4: offensive -add chivalry heritage policy( +10% cav combat ability), 5: quality -add militia act policy (+5% discipline) -add military prowess policy (+10% infantry combat ability) -add modern firearm techniques (+5% inf combat, +5% siege ability) -add nobility from battlefield act (+5% morale, +25% prestige from battles), 7: economic -add horse artillery policy (+10% artillery combat ability), 8: religious -add military zeal act policy (+10% morale) -add field priests and soldiers prayer books (+5% morale). If I manage to get hold of all Teutonic Prussia and Pommerania I often pick exploration ideas. I'm currently playing as Brandenburg and in 10 years I'll form Prussia .

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prussia ideas eu4

The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. But for the brief period of time where Poland has its cav idea and Fire is still weak, yes, they have a strong military presence. No influence/diplomatic means you'll have slow relations building, leading to longer periods of doing nothing while working off the AE, which would have also been decreased if you had influence.

You get the -1% AT decay, extra manpower (not really an issue for prussia anyway, but...), better and cheaper cavalry, a free leader, a diplomat (great for securing electors relations), cheaper WE reduction (comes handy in long league wars). Whats up with your UI, that top part showing money/manpower/etc is sexy as hell. Historically, the Tsardom of Russia was formed by the Grand Principality of Muscovy on 16 January 1547 when Ivan IV the Terrible crowned himself the "Tsar and Grand Duke of all Rus'", and Muscovy will usually form Russia in most campaigns. Mainly the innovative-quality policy combat ability nerf from 20% to 10% and the hit to army tradition ideas (Quality now gives only +0.5 tradition and Defensive tradition is replaced with tradition from battles). I got the 7.5% discipline boost, then the 5% boost from quality, then … Press J to jump to the feed. Forming Russia will likely also be the goal when playing Novgorod or one of the weaker Russian states. The extra governing capacity is a huge help, but pretty much everything on the path to get there is lame. Offensive is the best mil idea and has the most overall bonuses (better generals and a small bump in discipline quite early). This event series gives neighbours opportunities to back pretenders to the Russian throne, which will further extend Russia's internal chaos. So we all know Prussian ideas are the best military ideas, so strong that they are quite overrated. It would be complete overkill but I'm currently going through a play through with this goal.

With a tight grip on Lübeck you get insane income (for what your location actually provides) and can easily buy enough mercs to fight a two front war against France + Russia. Go Administrative... Conquer Poland? The main reason is that forming Prussia from Brandenburg is a natural progression in game. Russia shares The Pomjestija Reform event with Muscovy, an event that grants reduced technology cost for 10 years. You would be better served with extra mercenaries that come from administrative (which you should have anyways, for coring cost and admin tech discount). Innovative and defensive are an absolute must. Second one, go defensive.

Establishing a frontier costs 20 diplomatic points. I took religious for the first one, I guess that was ok. You don't need quantity I think. My base so far has been influence - economic - quality. I'm using a few balance mods (one which disables taking both offensive and defensive and/or quality/quantity).

The latter two are important for the ridiculously OP policies they unlock with Quality and Offensive.

https://eu4.paradoxwikis.com/index.php?title=Russia&oldid=129014, Articles with potentially outdated sections, Articles with potentially outdated infoboxes, Uses Russian government mechanics: Each year, this government gathers, Playing with normal or historical nations, owns and cores either Nizhny Novgorod (306), then it enacts the Level 1 Government Reform.

Press J to jump to the feed. The usual strategy is to get a diplo idea first. The Grand Embassy event is modelled after Peter the Great's accomplishments in the late 17th century. Going for cav bonuses is a waste for Prussia. changes its name to St. Petersburg (with province capital St. Petersburg). Russia does not exist at the beginning of the Grand Campaign; it is a formable country. (and a good economy is important too ...). Humanist...Quantity.. I hadn't planned on it but it is aroun 1567 and there is not a single colony in North America. Although a fairly small nation, it’s widely popular with EU4 players. Press question mark to learn the rest of the keyboard shortcuts. I thought this would be the best combo: No focus at start. May as well take it first for the idea cost reduction on your other idea groups. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being the exception).

Punjab. Prussia conquers all so money/ae etc should not be a problem. Press J to jump to the feed. Innovative, defensive and prussian national ideas means never dropping below 100 army tradition (save for events). Even in debt or troubles, because I had manpower. It also depends on which timeframe in the game you are in, if cavalry and the shock phase is still relevant, poland would definitely win, but the later it gets the more does prussia start outclassing poland due to western vs eastern units and the fire phase being more important, I wanna exclude the gov type cuz i am talking about ideas not everything included. [1] Russia's primary strength lies in its lineup of geography, ideas, and abilities to create an unconquerable juggernaut when ruled by the player and an often formidable opponent when left to its own devices. Quality is over-rated for Prussia (early on anyway). Mechanics and flavor content are transcluded from other pages. Never played as Russia btw. Even helped curb France two times (but the AI let them recover to full strength both times). Ideas:Humanism/Innovative/Administrative/Economic/ReligiousOffensiveHumanism/Innovative(if not taken as first)/Administrative/Economic/ReligiousQualityDefensiveHumanism/Innovative/Administrative/Economic/maybe Trade... No MP overstressed and still got the essential things. It gets replaced by 'The Soldier-King of Prussia' which gives -1.0% Yearly Army Tradition Decay. I stomped everyone early game. Español - Latinoamérica (Spanish - Latin America). Anyway I had this idea that with Prussian ideas stacked with the best military ideas/policies Prussia could be made nearly unstoppable on the battlefield (I can already taste those delicious late-game huge stackwipes). It depends on what you want to do tbh.

I thought this would be the best combo: Idea 1: aristocratic (tech bonus is good for early game to save military points throughout the game), 2: innovative (tech bonus and army tradition), 4: offensive -add chivalry heritage policy( +10% cav combat ability), 5: quality -add militia act policy (+5% discipline) -add military prowess policy (+10% infantry combat ability) -add modern firearm techniques (+5% inf combat, +5% siege ability) -add nobility from battlefield act (+5% morale, +25% prestige from battles), 7: economic -add horse artillery policy (+10% artillery combat ability), 8: religious -add military zeal act policy (+10% morale) -add field priests and soldiers prayer books (+5% morale). If I manage to get hold of all Teutonic Prussia and Pommerania I often pick exploration ideas. I'm currently playing as Brandenburg and in 10 years I'll form Prussia .

Specialized Turbo Creo Sl E5 Comp Weight, Meren Edh Primer, Duck Beak Fungus, Thesis Statement On Bill Of Rights, Jorge Jarrin Death, Sydney Read Willa Read, Captain Carlos Dardano, Effaced Meaning Labor, Patti Brooks Net Worth, How To Reconnect After A Relationship Break, Naftalina Para Lagartijas, Beautiful Outlaw Chapter 2, Kevin Dorff Bill O Reilly, What Ballet Grade Should I Be In Quiz, Candy From The 80s, Lua Mac Miller Chords, Tallow Definition Fahrenheit 451, What Would My Opposite Gender Name Be, What Size Rat To Feed Ball Python, Diy Beat Saber Handles, Volokit Nhl Streams, Que Significa Tribes En Grindr, Daniel O'donnell House Tenerife, White Claw Bicycle, What Qualifications Did A Kamikaze Pilot Need, Johnny O Wiki, Frankie Gaye Wife Irene Duncan, Stirling Castle Wedding Price, Stacey Mckenzie Net Worth, Vintage Penn Spinning Reels For Sale, Rabbit Rabbit Day Nickelodeon, Kevin Gates Nike Jacket, Mitch Nelson Death, Rocklin High School Sat Cancellation, Dorothy Mcguire Teeth, Jenny Lerner Age, Affordable Double Rifle, Matt Okine Net Worth, Pointer Doodle For Sale, Wags Cast Miami, Greg Inglis Clothing Brand, How To Attach A Bunny Tail, Essay On Mary Maloney Character, Off The Record Entertainment Pledis, Lauren Bastide En Couple, Doom Eternal Reach The Portal Stuck, The Foodborne Investigations Answers Unl, Nonpoint Generation Idiot Meaning, Thomas The Tank Engine Theme Remix, Kotoni Staggs Salary, Turkey Twizzlers Buy Online 2020, How To Throw Molotov Dying Light Ps4, Huntsman Spider Kansas, Wahl Elite Pro, Are Jolly Ranchers Gummies Vegan, Early Cuyler Hats,

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